Documentation

The Complete Guide to SLATE

Actor Action Clips

Here is a reference list of ActionClips that can be added in the Action Track of an Actor Group, per their category except for the Animate Property which is a general-purpose clip, thus it has no category. Most clips have at least one Animatable Parameter and thus possible to animate their effect over the duration of the clip.

Animate Property

With the Animate Property clip, you can choose to animate any property or field on any component attached to the actor, or on any gameobject within its whole transform hierarchy. The Animate Property clip works very similarly to having the property animated through a Properties Track, but in this case, the animation is self-contained within the clip, thus possibly being easier to manage.

Character

Animate Blend Shape

Animate a blend shape in one of the actor’s Skinned Mesh Renderers, selected from within its whole game object hierarchy.

Character Expression

Smoothly blend in and optionally blend out a character’s expression which can be created within the Character Component. Please read more about Character Component here.

Character Look At

Smoothly makes the character look at a target keyable position or transform, and optionally blend out of looking at it. Please read more about Character Component here.

Events

Send Message

Send a message to the actor gameobject

Send Message (T)

Send a message to the actor gameobject along with a value chosen amongst boolean, float, integer, object, string.

GameObject

Animate Actor Visibility

Animate the actor gameobject active state (enabled/disabled) over time.

Set Actor Active State

Set the actor gameobject active state (enabled/disabled) instantly.

Set Behaviours Active State

Set a list of script behaviours attached on the actor game object to Enabled or Disabled instantly.

Paths

Animate On Path

Animate the actor on a pre-set Path over time, while optionally also animating the actor to Look At a specified position at the same time.

Follow Path

Make the actor follow a pre-set Path for the clip’s duration, optionally with a blend in the path’s start position and making the actor look ahead of the path. Please read more about paths here.

Pathfind To

Make the actor automatically move to a target position through pathfinding. For this clip to work you have to have a baked NavMesh, but having a NavMeshAgent component is neither required nor used at all. Please read more about paths here.

Renderer

Animate Material Color

Animate a color property of the actor’s material over a period of time.

Animate Material Float

Animate a float property of the actor’s material over a period of time.

Animate Material Texture

Animate a texture property of the actor’s material over a period of time. Useful for creating various visual effects, like scrolling backgrounds, or TV static signals for example.

Set Material

Change the whole material of the actor.

Set Material Texture

Change a texture property of the actor’s material.

Sprites

Set Sorting Layer

Change the sorting layer and order of the SpriteRenderer attached to the actor.

Set Sprite

Set the sprite of the SpriteRenderer attached on the actor, along with options to flip x/y and options for sorting.

Sprite Flipbook

Flips the SpriteRenderer attached on the actor, through a series of sprite images in order, with optional looping.

Transform

While you can animate the transforms of an actor, these clips provide some quick ways of achieving some goals.

Attach Object

Attach an object to the actor or a specific transform within its hierarchy.

Attach Object Prefab

Same as above, but for attaching prefabs (which are first instantiated automatically).

Look At

Makes the actor smoothly blend in and optionally out of looking at a target keyable position or transform.

Match Transforms To Target

Makes the actor smoothly blend in and optionally out of having its transforms (position, rotation, scale) being matched to a target transform.

Rotate Around

Makes the actor rotate around a target keyable position or transform, either with a specified “speed”, or specified absolute value in degrees.

Rotate By

Rotate the actor by specified degrees over the duration of the clip.

Rotate To

Rotate the actor to specified degrees over the duration of the clip.

Scale By

Scale the actor by a specified amount over the duration of the clip.

Scale To

Scale the actor to a specified amount over the duration of the clip.

Set Transform Parent

Set the parent of the actor, either temporarily or permanently.

Set Transform Values

Selectively set the position/rotation/scale values of the actor instantly, and to a new value.

Simple Grounder

Grounds the actor to the nearest object (with a collider) found beneath it, for the duration of the clip.

Translate By

Translate the actor by a specified amount over the duration of the clip.

Translate To

Translate the actor to target value over the duration of the clip.

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