Cutscene Groups contain Cutscene Tracks and they always target a very specific target Actor, a GameObject. There are two types of Groups:
The Director Group is the master group of a Cutscene. There can only ever be one and can’t be removed. The Director Group’s target actor is also always set to be the Director Render Camera gameobject, which is the camera that is used for rendering all cutscenes from! As a result, this allows you to animate component properties attached to the Director Render Camera, which is very useful to animate if so required, Image Effects or other scripts attached to it that have a global nature. The Director Render Camera is automatically created for you in the scene when it is required and there can always ever be one.
The Director Group is generally speaking used to animate or do global stuff, such as the cutscene camera shots, animating the ambient lighting, showing subtitles, creating objects, and so on. In the Director Group, the following type of Tracks can be added:
The Actor Group is the group through which you are able to animate any gameobject or it’s properties. The Actor Group always has one target Actor gameobject and all tracks or clips added within this group, will affect that specific actor gameobject. The easiest way to create an Actor Group is simply to drag and drop a gameobject in the editor. In the Actor Group, the following type of Tracks can be added:
You are also able to replace an actor easily if so required through the right-click context menu of an Actor group (or through the cutscene inspector), as well as select the actor in the scene which is also possible simply by double-clicking the group. Finally, you can also disable the group as a whole if so required, essentially “muting” all its tracks.
Finally, Actor Groups can be re-ordered simply by clicking and dragging them, as so can Tracks within Groups.