The editor is basically separated into 4 main sections:
Simply put, you can control the cutscene’s playback from these buttons. Play, PlayReverse, Stop and Pause (when is playing). Play/Stop can also simply be done with the spacebar key.
The list of cutscene Groups along with their Tracks underneath are listed here. Right-clicking on a Group or Track gives a relevant context menu for adding new tracks, deleting tracks or groups, replacing affecting actors, etc. All of these will be explained in detail further down the documentation. One important thing to note though is that there will always be a Director Group, which is impossible to remove (although its tracks can).
Within the time bar section, you are able to change the view time and scrub the time by Click & Drag within it. On the right-hand side, the white carret specifies the end time of the cutscene (its length), which can simply be changed by Click & Drag the carret, or Control + Clik at a specific time point in the time bar. Everything that is beyond this carret and within the darkened area will never be played.
All track timelines along with their clips fall within this section, which is the main section you will mostly be working at.
The selected element’s inspector (Group, Track, or Clip), will display in the normal Unity inspector, in line with the cutscene’s inspector. For more information about the clip’s inspector specifically, please read the next section.