Mod: Non scalable clips no longer show Length and EndTime fields in the inspector.
Mod: Clips have no longer rounded corners (UI).
Mod: Local Actor Instance is no longer parented to cutscene.
Fix: BlendIn/Out is now clamped correctly when scaling action clip.
Fix: Subtitles and screen text that was showing black in some cases.
Fix: Mecanim Track “Recorder has no recorded data”.
Fix: “Look Through Cam” that was impossible to turn off in some cases.
Scripting: Added ability to easily remove Alembic Support and Sequence Rendering features to minimize the build size by specifying a define symbol.
New: Curve Editor now has a scroll/zoom bar and can be pan/zoom with Alt. They can also Frame selection with “F”.
New: Curve Editor of Animated Parameters in clips now have a mini DopeSheet as well.
New: Keyframes now display a different icon based on keyframe tangent mode (smooth, linear, constant, custom).
New: DopeSheet now illustrates the range of keyframes.
New: Clip Parameters value fields are now always possible to change.
New: Clip Parameters are now initially non-animatable until the first key is added.
New: Having keys at the start of the clip is no longer required nor auto-created.
New: Added Next Key, Previous Key and Key buttons in clip Animated Parameters.
New: Double Clicking a DopeSheet Keyframe now sets the cutscene time to that key time.
New: When in Frames mode, Action clip ranges now show frames too instead of seconds.
New: Position based clip parameters can now be offseted as a whole in scene view.
New: Added ability to choose between “World”, “Cutscene” or “Actor” coordinate space for position based parameters.
New: Mecanim Track clip parameters are now animatable.
New: Mecanim Track clips now check if parameter name exists before clips becomes valid.
New: Added Mecanim ‘Animate IK Look At’ clip.
New: Added Mecanim ‘Animate IK Goal’ clip.
New: Environment Clips now have Blend In/Out properties.
New: Overlay Text clip is now animatable and has an extra parameter for position.
New: Expressions weights are now animatable.
New: Look At weights are now animatable.
New: Added Simple Grounder clip.
New: Added Animate Visibility clip.
Mod: Cutscene can now be panned in negative time.
Mod: Better Undo.
Mod: Exposed FrameRate in Image Sequence Render Settings.
Mod: Paired Keying is now off by default.
Mod: Improved dragging time within animatable parameters inspector.
Mod: Added indicator that current inspected clip is now active.
Mod: Shortcuts for Play, Step Forward and Step Backwards, now work in scene view too.
Mod: Raise Unity Event action clip now displays better info.
Mod: Curves Track has been renamed to Properties Track.
Mod: Animating Transforms in Position Parameters is removed for clarity.
Fix: Clip inspector time ranges to be clamped correctly.
Fix: Legacy animation related crashes.
Fix: “Clip is outside of playable range” when in fact it was not.
Fix: Copy/paste dopesheet keyframes.
Fix: DopeSheet rect selection re-timing.
Fix: Gizmos not displaying immediately and not being removed until selection change.
Fix: Key Icons are now pixel perfect.
Fix: Right click no longer move clips.
Fix: Right click no longer move keys.
New: Alembic Track.
Mod: Much better Undo.
Mod: Curve Editor now respects snap interval setting.
Mod: Auto-Key Frame 0 is now turn off by default.
Mod: Reorganized Preferences window.
Fix: Curve Editor for zero length clips.
New: Editor UI Overhaul.
New: Virtual Actors References and seamless work with prefab actors.
New: Alembic Workflow.
New: Ability to render sequence to GIF, MP4, PNG or EXR Image Sequnce.
New: Splitting Animation and Audio clip correctly.
New: Animated positional parameters of clips are now offseted with the cutscene, essentially allowing for re-position the cutscene locally.
New: Added Seconds or Frames work view mode.
New: Added Step Forward and Step Backwards buttons in playback controls.
New: Ability to scrub cutscene time through the Animatable Parameters inspectors.
New: Post Smoothing option in Camera Track allows for smoothing the whole camera track in runtime.
New: Assigned transforms in animated parameters can now optionally be animated directly within the clip.
New: Added “Explicit Active Layers” option for cutscenes.
New: Added static events for cutscenes.
Mod: Panning now pans both vertical and horizontal.
Mod: Improved Character blend shape expression inspector and when editing expressions, the mode wireframe is hidden.
Mod: Blend In/Out can now exceed the clip’s middle time.
Mod: Height in curve tracks is now automatically adjusted when in dopesheet mode.
Mod: Create Shots and Paths are now automatically parented to the cutscene.
Mod: Using Cutscene.Play(string) will now first look a the Resources folder for automatic cutscene instantiation.
Mod: Affected Actors are now show in the cutscene inspector, for easy changing them.
Mod: Trajectory Paths are now shown for all expanded Curve Track properties. Not just the selected one.
Mod: DopeSheet values now will show with a decimal for floats and “false”/”true” for bools.
Mod: The default handles (pos, rot, scale) for the cutscene object is now hidden when editing a clip.
Fix: Animating rotation in Unity 5.4
Fix: First key of camera shot clip is now correctly keyed.
Fix: Steady Cam effect from being applied in edit mode incorrectly.
Fix: Director Camera not restoring to Untagged when the “Set As Main” option is enabled.
Fix: Adding new action clips between other action clips now clamps the new clip’s length correctly.
Hotfix upgrading from version 1.0.
Added SteadyCam/Noise Effect in Camera Shot clips.
New Important! Additive animation for animatable parameters is deprecated. All animated parameters are now applied in Absolute mode. Animation will be converted automatically from one to another.
New: Experimental Playables support to play clips directly within the new Animator Track. Unity 5.4 only!
New: Curves Track now show a DopeSheet for each parameter and curves for selected parameter if any.
New: Automatic crossfade blend clips.
New: Pan & Zoom with ALT+Left/Right Clicks.
New: LayerMask option per cutscene to determine which object are active or not during cutscene playback.
New: Added “Expand Clip” option in clip right click menu to fill time gaps automaticaly.
New: Clips can now be Spited at time through right clip menu “Split Here”.
New: Improved Animated Parameters and Properties GUI a lot.
New: Added Post/Pre wrap mode settings in animated parameter curves AND in Curves Track parameters.
New: AnimationKey values are now shown next to the dopesheet keys.
New: LookThrough camera shot feature to manipulate camera through scene camera view.
New: SubCutscene clips now have an icon to be easily recognizable.
New: Added editor preferences panel with all editor options exposed.
New: Camera Shots can now be set to not use internal animation or even use an external animation clip.
New: Added stepping with > and < keys to jump to next and previous key time in sequence.
New: Added “Toggle” in Set Visibility, Set Behaviours State and other relevant clips.
New: The first keyframe of each parameter in clips, is now auto-keyed each time the clips get’s active. Can be turned off in preferences.
New: Added Rule of Thirds guide in game view when previewing cinematic. Can be turned off.
New: Rect selecting keys within clip dopesheet is now allowed.
New: GUI for subtitles, overlay images etc can now be overridden to handle as you require by listening to relevant static events.
New: Automatic handle changes from animated properties to field and vice verse while keeping animation data intact.
Mod: Gameplay blending is now turned off by default to avoid confusions.
Mod: Animated Parameters are now foldable with cool editor animation 🙂
Mod: Made Depth of Field to work with Unity’s new cinematic effects instead of the old one. Mod: Action Tracks are now renamed to the first action’s category name to indicate their binding to that category.
Mod: Editor is now even faster.
Mod: Changed cutscene Section control shortcuts to be safer.
Fix: Bugs relevant to zero time keys.
Fix: Some issues with clip handling when shifting clips while holding down Shift key.
Fix: Trajectory paths are now sampled per snap interval.
Fix: Accidentally moving the camera in the inspector when scrolling.
Fix: DopeSheet editor now respects snap interval setting.
Fix: Camera in reverse playing mode.
Various other fixes, improvements and UI clean up.