Add high-end cinematics in your Adventure Creator projects.
Integration with CaronteFX high fidelity physics-based animation tool.
Two-fold integration with Dialogue System from PixelCrushers, allows to control Slate from Dialogue System as well as vice-versa.
Complete support of IK animation through FinalIK and with realtime editor preview.
A single but useful FlowCanvas node that wraps a cutscene functionality and events, making controlling it more direct within a flowscript.
Animate characters talking and emotions with Rogo Digital LipSync and realtime editor preview.
Control cutscenes from NodeCanvas without writing a line of code, or control behaviours from within cutscenes.
NEW: Trigger any NodeCanvas action task ever made from within cutscenes!
Control Cutscenes from PlayMaker or PlayMaker from Cutscenes.
Full Spine animation software integration with realtime editor feedback.
Thanks to @darkmagicck / StudioGM for initial code posted on the forums.
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