Improvement to Path Creation

Slate Forums General Discussion Improvement to Path Creation

This topic contains 3 replies, has 2 voices, and was last updated by  Gavalakis 4 months ago.

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  • #1225

    coverpage
    Participant

    I find it hard to eyeball paths when drawing out the splines. Is it possible that you add these features
    1) Raycast place points. So it will raycast to the nearest collider like what Simple Waypoint System (SWS) does. Alot of the paths are for ground actors, so this makes a lot of sense.
    2) Show the transform of each point on the spline. Right now we can’t enter the x, y, z, thetax, thetay, thetaz position of each point making it hard to be precise.

    #1230

    Gavalakis
    Keymaster

    Hello,

    Just to clarify, are you referring to the Bezier Path objects that can be created through “Tools/ParadoxNotion/Slate/Extra/Create Bezier Path”, or the “motion paths” that are displayed when animating a property in an Action Clip?

    Thanks 🙂

    #1231

    coverpage
    Participant

    Bezier path. It’s purely eyeballing now, it’ll be good to have ray cast, and access to transform numbers when editing the points on the spline.

    This is quite an essential feature imo.

    #1234

    Gavalakis
    Keymaster

    Hey,

    Sorry for the late reply.

    In the latest version 1.7.2 currently on the asset store, the Bezier Path already has a downwards raycast guide line 🙂
    PathRaycastGuide
    Please let me know if you don’t see them for any reason in your project, in case you are using latest version already.

    The Bezier Path does not have your other request though about setting the position values in the inspector manually, which I have just added in the roadmap for the next version! 🙂

    Thanks!

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