The Complete Guide to SLATE

Cutscene Groups

Cutscene Groups contain Cutscene Tracks and they always target a very specific target Actor, a GameObject. There are two types of Groups:


Director Group

The Director Group is the master group of a Cutscene. There can only ever be one and can’t be removed. The Director Group’s target actor, is also always set to be the Director Render Camera gameobject, which is the camera that is used for rendering all cutscenes from! As a result, this allows you to animate component properties attached on the Director Render Camera, which is very useful to animate if so required, Image Effects or other scripts attached to it that have a global nature. The Director Render Camera is automatically created for you in the scene when it is required and there can always ever be one.


The Director Group is generally speaking used to animate or do global stuff, such as the cutscene camera shots, animating the ambient lighting, showing subtitles, creating objects and so on. In the Director Group, the following type of Tracks can be added:

  • Camera Track to create camera shots.
  • Audio Track to play global audio like music or sound effects.
  • Action Track to perform global actions or animate global properties.
  • Properties Track to animate the Director Camera components, usualy Image Effects.

Actor Group

The Actor Group, is the group through which you are able to animate any gameobject or it’s properties. The Actor Group always has one target Actor gameobject and all tracks or clips added within this group, will affect that specific actor gameobject. The easiest way to create an Actor Group, is simply to drag and drop a gameobject in the editor. In the Actor Group, the following type of Tracks can be added:

  • Action Track to affect the actor in various ways, or animate some of it’s properties.
  • Audio Track to usually play dialogue audio with or without subtitles.
  • Animation Track to animate the actor with legacy-based AnimationClips.
  • Animator Track to animate the actor with mecanim-based AnimationClips. (Unity 5.4+ only)
  • Mecanim Track to animate the actor by changing it’s mecanim assigned state machine controller parameters.
  • Properties Track to animate any property on any component attached on the actor gameobject or on any gameobject within it’s hierarchy!

You are also able to replace an actor easily if so required through the right click context menu of an Actor group (or through the cutscene inspector), as well as select the actor in the scene which is also possible simply by double clicking the group. Finally you can also disable the group as a whole if so required, essentially “muting” all it’s tracks.


Finally, Actor Groups can be re-ordered simply by clicking and dragging them, as so can Tracks within Groups.



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