Documentation

Your Guide to Using SLATE

Sections

The Director Sections are a very helpful way of organizing your cutscenes into manageable time sections (scenes) of the story told within the cutscene, like for example “Intro”, “Fred is Driving”, “Car Crash”, “Hospital” and so on, which come in handy especially in long cutscenes. Apart from organization purposes in the editor, it is also possible to exclusively play a specific section of a cutscene in runtime or make the cutscene skip to the next section.

To create a section, simply right-click on the top section of the Director Group within the timeline.

CreateSection

By default, when you move a section, only that section is moved. However, if you hold down the “Shift” key while moving a section, all sections and clips after that section time will be moved along just like illustrated below. This can help organize the cutscene clips or insert some time/space before some clips.
Sections

You can insert another section anywhere by right-clicking again at the time you want to insert the new section. Right-clicking on a Section also allows you to open up and edit its settings.

  • Name: Is simply the name of the section.
  • Time: Is the time the section is currently at (which can also be adjusted by moving the section in the editor).
  • Exit Mode: From this dropdown you can select whether or not you want the section to Continue, or Loop once its end is reached (the default is Continue). If you set the Section to Loop, you may also either select a fixed number of times you want it to loop for, or choose to make the section loop forever by entering a negative loop value. If you choose to loop a section forever however, the only way to break out of the loop will be through coding and calling the “BreakSectionLoop” method on the cutscene reference.
  • Color: Is the color of the section in the editor.
  • Colorize Background: If enabled, the editor background in that section will also be colorized vertically.

Finally, you can focus on a section by double-clicking it, to quickly make the cutscene view time match the section’s time.

For playing a section in runtime please take a look at the Scripting section of the documentation.

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