Your Guide to Using SLATE

Editor Overview

The editor is basically separated into 4 main sections:


(1) Playback Controls

Simply put, you can control the cutscene’s playback from these buttons. Play, Play-Reverse, Stop, and Pause (when is playing). Play/Stop can also be done with the spacebar key. The Previous and Next buttons will move the cutscene time to the previous and next clip time, or if you have a clip selected, to the previous and next keyframe times within that selected clip. Shortcuts for these also exist (“<” and “>” keyboard keys).

(2) Groups andĀ Tracks

The list of cutscene Groups along with their Tracks underneath are listed here. The Director Group is always there and can not be deleted (although its tracks can). Right-clicking on a Group will pop up a context menu for adding new tracks to it, deleting, locking, or disabling it. You can add new actor groups with the relevant button there, or by dragging and dropping any gameobject in the Slate editor window. Right-clicking on a Track will open a similar context menu for deleting, locking, or disabling the track.

(3) Timebar

Within the time bar section you are able to change the view time and scrub the time by clicking & dragging within it. On the right-hand side, the white carret specifies the end time of the cutscene (its length), which can simply be changed by clicking & dragging the carret, or Control + Click at a specific time point in the time bar. Everything that is beyond this carret and within the darkened area will never be played.

(4) Track Timelines

All track timelines along with their clips show within this section, which is the main editor section that most things are getting done! Right-clicking on any track timeline here will open up a context menu for adding new clips to the track.

Elements Inspector

The selected element’s inspector (Group, Track, or Clip) will display in the normal Unity inspector in-line with the cutscene inspector. More information about the controls of these inspectors will be explained later in the documentation.



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