The Complete Guide to SLATE

Offline Rendering

Thanks to ‘Unity Technologies Japan’ for developing Frame¬†Capturer

A cutscene can optionally be rendered for external use with some other video editing or compositing software. This can be done both in editor as well as in runtime, with the relevant “Render” button found at the top of Slate Editor window. Doing so will open the Slate Render Utility.


  • Render Format: You can chose to render either a PNG, or EXR Image Sequence.
  • SubFolder in Project: The sub-folder name which will be created (if not already) and used that exists directly within your Unity root project folder.
  • Filename: The suffix name of the rendered image sequence. The filenames will be suffixed with the frame number automatically.
  • Render Passes: If enabled, will render a separate image for each render element, like Specular, Smoothness, Normal, Depth, AO and so on, for each rendered frame. Please note that this only works in Deffered Lighting Mode. This can be useful for compositing. For example:RenderBuffers
  • Frame Rate: The frame rate to render the cutscene.
  • Resolution:¬†The resolution is taken from the current resolution set in the Game Window. You are free to create any number of different resolutions of any size through, the “+” button in the relevant Game Window dropdown menu as shown bellow.

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