Reply To: Slate overrides VR Field of View

Slate Forums Support Slate overrides VR Field of View Reply To: Slate overrides VR Field of View

#1038
Gavalakis
Keymaster

Hello,
Yes of course. I can add an option in DirectorCamera to bypass changes to field of view due to Shots, thus keeping field of view on RenderCamera fixed.
The RuleOfThirds by the way, can be disabled in the preferences through the “gear” icon on the top right of the editor.
If there is any other VR relevant convenience you want to see, please let me know.
Thanks!

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