Hey,
I have not personally attempted it, but you could use the existing functions Slate provides for drawing the waveform from an AudioClip in the GUI (EditorTools.DrawLoopedAudioTexture), as well as probably using the (AudioSampler.Sample) for previewing the audio while scrubbing.
I’d actually recommend you take a look at the existing PlayAudio.cs action clip, which makes use of the above functions as an example 🙂
If you do try to integrate WWise Audio and you need any help down the road, just let me know!
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