Hello,
Thanks! I am really glad you like Slate!
Slate already includes a mini feature for seamless blending in/out of gameplay, but that feature is only available if you are using the Camera Track and thus rendering the cutscene through the Render Camera, which is the official way of using cameras in Slate 🙂
If the above is the case, you can enable blending in/out of gameplay simply by setting the Gameplay Blend In/Out parameters found in Camera Track inspector to any value higher than 0!
Doing the above will achieve exactly what you need 🙂
Please let me know if the above works for you.
Thanks again!
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