I’m not mean export a .unitypackage.
Just mean I want save the Cutscene GameObject node to a .prefab file.
If the Actor GameObject is not the Cutscene GameObject’s child, then when I was instantiation the Cutscene prefab, then the Actor GameObject is missing.
It’s means the Actor GameObject I have to set to Cutscene GameObject too it’s parent?
Or the Cutscene GameObject should not be a prefab?
Thanks for your reply.
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