Reply To: WWise Audio Support

Slate Forums Support WWise Audio Support Reply To: WWise Audio Support

#1133
Breaking Fourth
Participant

Just to provide an update, we’ve come up with a rudimentary solution to give us an audio preview in the editor that we can scrub through.

Our plan is to keep both Unity and Wwise audio systems enabled. Periodically, we’ll run an automated process where we play through our cutscenes in Play mode while Wwise captures the audio out to a file. We’ll then import that file back into Unity and add it to the Director audio track. We should then be able to scrub through the timeline and get a basic idea of how things sounded at the last export without having to enter play mode, and we’ll have a companion script to disable that track whenever we do enter play mode.

It’s hacky, but it should make the Wwise approach just a little more workable.