So I’ve put together a sample project which consistently reproduces the issue. It’s a blank scene with a character, and a slate cutscene, which moves the character under root motion with a walk animation.
If the cutscene is previewed, the walk animation is paused halfway, and the scene is then saved, the scene will be saved with the actor in that position. If Unity crashes (or the user does not save again) after stopping the preview, the actor’s position will not be reverted. Likewise, if the user decides to QUIT Unity while previewing the animation, and DOES choose to save at that point, the same problem will occur – this is perhaps the more likely problem scenario.
@Gavalakis – would it be useful to share this sample project with you?
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