Hello there,
Thanks for getting Slate.
Right now it is not possible, but Realtime Recording of gameobject transformations (position, rotation, scale) and later editing in Slate timeline, is a planned feature for the near future, probably about the time Unity version 2017 is released.
You case is a bit different though since it is about 2D animation, thus possibly no transform changes.
Are you referring to recording of sprite changes animation, that is already created in Unity’s Animation Window?
Let me know.
Thanks.
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