Reply To: Set Transform values

Slate Forums Support Set Transform values Reply To: Set Transform values

#1182
Gavalakis
Keymaster

Hello Eric,

That is indeed currently a limitation. Root Motion position and rotation is pre-baked at the start of the cutscene and then applied per-frame while the cutscene (specifically the Animator Track) is running/sampled. As such the Animator Track has complete control over the position/rotation of the actor gameobject when Root Motion is enabled, and even if a Set Transform clip is used, the Animator Track will simply override that position/rotation right on the next frame.

A solution I am thinking to work around this, is to add an optional “starting” Position and Rotation parameter in the Animator Track clips and as such each clip will be able to be positioned/rotated to the exact location/orientation that is required at the beginning of the animation clip.

Let me know what you think.

Thanks!

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