You are right that it can be problematic in long cutscenes and with many Animator Tracks. This is something I intent to improve in the next version update very soon after I return from summer vacation. The solution I am looking at is to completely avoid baking the root motion and a total overhaul to the Animator Track code. If that does not work as I expect it will, then I will most probably go with some of the suggestions you posted here, especially the third one (serialize root motion to avoid doing so in runtime).
Once again, an update will be made shortly after summer vacation.
Thanks in advance for your patience as well as your suggestions!
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