You mean, disable or remove the “* Director” group? That would mean sacrificing other action clip types that have only been implemented as DirectorActionClips, such as “Raise Unity Event”.
Maybe we could disable the Director’s Camera track, but another use-case that’s just sprung to mind – what if we wanted to use a Slate cutscene to drive a Render-To-Texture camera? For instance, to render a cutscene to an in-world screen? In that situation, we’d want to keep the Main Camera active and just give the Render Camera a target texture. Disabling or removing the Camera track would make the cutscene render nothing.
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