Hi, I’m not sure if this is what you’re looking for:
1) Click on Camera track in Director group.
2) Look at inspector, assign the “Exit Camera Override” to your last active gameplay camera.
3) Use the “Gameplay Blend In” slider and set your preferred interpolation method from the drop down box.
It’s probably a bug that blending doesn’t work if you don’t assign “Exit Camera Override” to your last camera, even if it is the main camera.
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