If you don’t want a cutscene to affect your active camera at all (thus keeping your current camera active), you can simply -like you said- disable the Camera Track, or even delete it completely.
As for still rendering the cutscene for the purposes of render to texture only but retain your current camera active, I can certainly add such an option in the next version if you find it useful. This will require a few minor changes across DirectorCamera code.
Just let me know if you want such an option/feature! 🙂
Thanks!
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