Hmm. No, Slate does not alter any shaders in any way.
Does the application work in the Unity Editor as expected, but only encounter the problem in build?
Does the application work without “single-pass rendering” feature enabled? (By the way, I read in the Unity manual, that the the single-pass stereo rendering is a feature for PC and Playstation 4 only)
What Unity version is this happening on?
Let me know.
Thanks.
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