Reply To: single pass rendering

Slate Forums Support single pass rendering Reply To: single pass rendering

#1290
jedinizar
Participant

Hi Gavalakis,
The Unity Version I’m using is 5.6.1
and yes the application works fine in the editor only on build I have the 2 black and whit screen (one on each side)
and yes again the application works in editor and in build as well without the single pass (in Multi pass)
and finally also yes if I exclude the cutscene, the application works in both editor and build with “single-pass rendering”

as for what you have read in the manual, I’m a little confused now because both in the official Unity Forum and in the Oculus manual and in the ARM Guide for Unity Developers every where it has been said to use single pass rendering for VR
last thing in unity anyway it’s written if the device do not support single pass, multi pass will be used instead automatically
so in both case it should work.. which it does like i said only one the cutscene start’s
(I have 2 scenes which are identical, only in one the cutscene starts on awake and in the other one there is no cutscene at all)
the scene without slate is working with single pass normally and the other one not. also if I disable the cutscene in the one scene it works then normally.