Reply To: single pass rendering

Slate Forums Support single pass rendering Reply To: single pass rendering

#1291
Gavalakis
Keymaster

Hello,

Thanks for the follow up and extra information.
Since when a cutscene is starting the “MainCamera” is disabled and the “Render Camera’ is enabled, it definitely has to do something with that new camera that is getting enabled, and rendering black. I have tried finding more information but to no avail as of why this may have been happening unfortunately, but I am still looking at this.
In the Director Camera Root gameobject, and in the Director Camera component inspector, there is an option to “Set Main When Active” is that option enabled for you and if not can you try enabling it. This is but an assumption in the case if Unity is doing some auto-magic things only for the “Main Camera”. With the “Set Main Camera When Active” Slate will set the Render Camera as Main Camera when a cutscene is enabled.
Once again, this is but an assumption and it might or might not work.
Please let me know if it does.

Also, about the manual part I read, it was [HERE], where it says:
“Single-Pass Stereo rendering is a feature for PC and Playstation 4 based VR apps.”, but maybe this page is not updated.

Thank you.

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