i use the events to play footstep audio clips in sync with the animation.
In Slate audio track there’s no convenient way to sync to animation like in the actual animation window, because i may change playback speed of walking animation which would mean i have to adjust placement of footstep audio clips in audio track, plus the event calls a function to play a random footstep sound which is already beyond slate audioclip functionality anyway at the moment.
Maybe if it was possible to place slate clips fast on a track with preset spacing between clips. But for now if events will do fine once i figure out how to play them through slate.
Perhaps i can just use Unity Event action clip to play and stop the animation using the actual animator. I’ll do more research.
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