This is happening because by default, the “Stop Mode” in the inspector of Cutscene, is set to “Skip”, which means that when Stop() is called, the cutscene will skip to it’s end and execute anything that remains inbetween.
If you want to just halt at the current time, you would need to change the “Stop Mode” in the Cutscene inspector to “Hold”.
Let me know if that works for you as you would expect.
Thanks.
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