Thank you. That is exactly what I wanted. I did not see that inspector parameters.
By the way, Is it possible that to keep some state of object which is executed by clip in cutscene after Stop() is called? Example I want to keep a cube deactivate with “Rewind” mode, which completely stops cutscene. Because I wonder if I use several cutscenes at same time and makes all of them “Hold” leads CPU stress.
Thanks.
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