Hmm. There is no such an option right now, but this is something I could probably add easily in the next version.
The closest thing to that is the StopMode “Skip Rewind No Undo”, which will basically…
– Skip the cutscene to the end.
– Finalize the state of all objects it affected as “final”.
– Rewind the cutscene without reverting anything.
It sounds to be like what you want, but it wont really work with your current setup of having an Event that stops the cutscene in the middle, because the cutscene will still be skipped to it’s end, thus the enable action clip will also fire.
It would work though, if you were to instead of playing the whole cutscene and having an event to stop it like you do in the image, to instead play a specific portion, or section of the cutscene manually, which can easily be done by for example calling cutscene.PlaySection("MySection");
Please let me know if the above work for you.
Thanks!
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