Our setup is a little convoluted in that we have persistent game characters that we “swap into” cutscene actor roles at the start of the cutscene, replacing the actors that are used to block out the cutscene.
We were finding that if the swapped-out character’s parent object wasn’t set to cutscene origin, the actor would be off his marks for the cutscene, which seemed to indicate that the Animate Properties operated in the actor’s local space rather than converting the Animation Properties frames from offsets-in-cutscene-space to positions-in-world-space and applying those converted values to the actor.
It could be that we’re messing something up when swapping out the actors. I’ll dive back into the code that does that and take another look.
Cheers!
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