If i put empty animator track, but the Animator contains a state containing a clip controlling property “x”, then “x” will be locked.
if i remove the state from Animator, but i have an animation clip playin a clip that controls property “x”, then “x” will be locked.
The only fix i can use is to disable Animator Component before my Property Action Clip.
But this is very not flexible! what if i want to animate actor legs, but use property action clip for arms.
if i have a clip that has arm properties animated somewhere on the track, then the arms are locked forever.
please make more flexible.
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