Hi, our team is using SLATE for all our cutscenes and we just ran into a bit of a snag while implementing our Spine animations. The extension for spine comes in with some compile errors, which I was able to quickly patch so that it compiles, but I am seeing some odd behavior when switching between animations. From what I can tell this is due to the introduction of Animation.MixPose and Animation.MixDirection, but I have not done an exhaustive examination. All that just to say that an update to the Spine extension would be much appreciated 🙂
Thanks!
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