Thanks a lot! I am glad you like Slate so far.
Indeed, in the new version, IK Controls and Animator Track are compatible, but for the IK Controls to work properly, please make sure of the following:
1) You need to have an Animator Controller assigned to the Animator (even if only an empty one) and within that Controller, set the IK Pass checkbox to true. This is required for Unity to process any IK.
2) Preferably, the IK Controls track should be added above the Animator Track, so that it’s behaviour takes place after the Animator Track (since evaluation is happening from bottom to top).
Let me know if this helps or if you need any further clarification. 🙂
Thanks again!
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