The reason I’m doing it this way is because the cutscene is already running (and looping). At a certain point in the game I want the cutscene to finish its current loop and stop. I can’t do that with the Play() method, as if the cutscene is already playing, the method returns early, before changing the wrap mode. Likewise, DefaultWrapMode won’t work since the cutscene is playing already.
Thanks!
Ben
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