I am sorry for the late reply.
Hmmm. I just retried the LipSync integration and everything seems to work as normal (in play mode as well) at least with the sample characters that LipSync examples come with.
Can you please confirm that these example characters also work for you?
Could it be that you are controlling LipSync from some of your scripts at the same time that the Slate cutscene is playing in runtime? (Just a speculation).
Finally, is it possible for your to please send me your character with a sample animation to check what else could be going wrong? (support_AT_paradoxnotion.com).
Let me know.
Thanks.
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