I have just replied to your email about this issue 🙂
To recap, you need to set the initial state (in the case the emission disabled), in the editor, outside and before starting playing or previewing the cutscene.
Once the cutscene starts, the initial state of the object will be stored, and once the cutscene is rewinded, that initial state will be restored.
Let me know if that worked for you.
Thanks!
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