Thank you very much for your very positive feedback! I am really glad you enjoy Slate and that you find it easy and useful!
I don’t own UMotion to be 100% sure, but as far as I can tell, UMotion creates standard Unity AnimationClips.
If that is indeed the case (which I think it is), then you can simply:
– Drag and Drop your character which has the Animator component attached into the Slate editor to create an Actor Group for that character.
– Add the Animator Track if not already added into that newly created Actor Group.
– Add a “Play Animator Clip” into the Animator Track and select the Animation Clip created from UMotion.
– Scrub the time and you should see the animation playing.
The above workflow is also pretty much what is shown in the video, but instead done with Unity’s Timeline 🙂
Please let me know if that indeed works, or not!
Regarding NodeCanvas integration, the integration allows you to control a Slate cutscene from within a NodeCanvas Behaviour Tree (or also FSMs and Dialogue Trees in the full version), as well as control/animate NodeCanvas variables from Slate. Furthermore -as a bonus feature-, it also allows you to execute NodeCanvas actions from within a Slate cutscene.
Whether or not getting NC Lite for the integration alone is worth it, really depends on whether or not you actually need a Behaviour Tree in the first place 🙂 If you do not need a Behaviour Tree system in your project then I can’t justify the integration really.
If on the other hand you do need a Behaviour Tree system, then I think that the integration is nice and straightforward.
If you have any further questions, or need any further clarifications, please let me know!
Thanks again for your positive feedback!
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