With this exception, I never had any issues with super complex cutscenes in SLATE. Even very long ones.
Thanks!
We did start to see slowdowns in Slate with too many Property tracks, because these tracks update their target property every frame, even when the value is not changing. This can be especially problematic when updating a transform with a deep hierarchy, like an elevator holding several characters. We got around this by switching to using AnimateProperties action clips, which were less likely to overlap with each other.
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