Reply To: NodeCanvas Slate physics animation workflow

Slate Forums Support NodeCanvas Slate physics animation workflow Reply To: NodeCanvas Slate physics animation workflow

#1775
Gavalakis
Keymaster

Hello,

You are using the correct action task, but you just also need to supply the “Group Name” with the name of the “Actor Group” you want to replace.
Thus in your particular example image, the name of the Actor Group, is simply “Cube (14)” which is the name of the current gameobject of that group. You can however (and probably would want to), select the Actor Group and in it’s inspector, give it a fixed identifier name, something like for example “MyGroup”. Then in the Play Cutscene Advanced action, simply fill in the “Group Name” to be “MyGroup” (or any other group name you want).

Do by saying “mark the end of the cutscene” mean to stop the cutscene?

Thanks.

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