kind of, i mean to define the cutscenes length, so the cutscene itself has the data to trigger its end and return success when “Wait Action Finish”
without coding a custom node with a static manager, how do I handle clean up, buffer, reuse of the cutscenes (which are prefabs)
after seeing how that worked, it seemed like i should be using NodeCanvas alone for performance concerns (instantiation, GC etc..)
but for workflow it’s much more streamlined to animate on a timeline like Slate
is the cutscene data and cutscene play data separated, e.g. can i run the same cutscene on different actors simultaneously with only one cutscene prefab instantiated
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