Reply To: NodeCanvas Slate physics animation workflow

Slate Forums Support NodeCanvas Slate physics animation workflow Reply To: NodeCanvas Slate physics animation workflow

#1781
Gavalakis
Keymaster

Hello again and sorry for the late reply.

The cutscene length can easily be changed with click and dragging the white marker on the timebar of the Slate editor. If the marker is no visible because it is outside of view range, you can pan the cutscene time with middle mouse button (or alt click and drag). Is that what you mean? 🙂

The cutscene data and play data are not separated in Slate, thus for each concurent same cutscene you want to run, a different instance is required to be instantiated.

Regarding prefab cutscene and management, in the “Play Cutscene Advanced” action task that you are using, if you check the option “Cutscene Is Prefab”, then the instantiated cutscene will automatically be destroyed once the cutscene is finished playing. Is that what you mean?

Let me know if that works for you.
Thank you.

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