Yes, i made a bad assumption because i couldn’t see the end marker (my screen dpi is 200%)
Thanks for that pan tip
and yes, now that there’s a timely end to the cutscene i see that it’s being destroyed
decided it’s best for me to use your DOTween extension for the small stuff (to avoid instantiating and destroying a lot)
and then Slate for the more complex multi actor stuff (really awesome that one can preview physics in Slate in Play mode)
i’m really glad there’s assets like NodeCanvas and Slate that let me focus on story telling rather than trying to implement my own solution
Thank you 🙂
Unity Prefab Beta stuff:
UnityEditor.Experimental.SceneManagement.PrefabStage.prefabStageClosing if (cutscene == null) { return? }
blackboard ref to a Slate prefab can be lost after editing a Slate prefab in the Prefab stage
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