Thank you for the follow up.
Indeed, the “RotateTo” clip in the “Transform” does have this problem and which of course I will need to fix 🙂
There is already an extension method to transform I’ve made called “GetLocalEulerAnges” and “SetLocalEulerAngles” which is using some internal Unity methods, but because this is done through reflection, I’ve not used it a lot. If I manage to avoid pure reflection in those calls, then using those extension would be a proper solution. I will take a look at doin that 🙂
Thanks!
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