Indeed, Slate currently supports Post Processing Stack V1. I certainly do plan to change this, into supporting V2 and I think that now is a good time to do that 🙂 I will take a look at this in the next couple of days (probably tomorrow) and update this thread for you here, probably with a fixed unitypackage attachment.
Regarding your other question, it would be possible to change the code so that the Depth Of Field parameter in the Camera Shots affect the “legacy” Depth of Field image effect, but considering that this parameter will be updated anyways to support Post Processing Stack V2, I think it would be a bit reduntant? If you definetely want though, I can tell you how to make the changes, but I would suggest to rather wait a couple of days so that I implement the support for Post Processing Stack V2 instead? 🙂
Let me know.
Thanks!
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