Just throwing in my support and hope for this implementation too!
Blending animations in and out of Slate’s animator tracks to the underlying Mechanim controllers without any noticable resets or glitches would be a great first step.
Ultimately though we’d hope to embed a looping cutscene within a parent cutscene that, when exited via player input, blended out of the loop and back into the parent cutscene seamlessly, regardless of playback position in the loop.
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