It’s working as expected. As far as ease-of-use goes, is there any way to easily set the Source of a ‘PathfindFromTo’ track as theĀ Target of the previous Pathfind track?
Also, anyway to ease/Slerp the rotation when jumping from the last ‘PathfindFromTo’ clip into the next ‘PathfindFromTo’ clip?
Finally, is it possible to add a padding or offset amount onto the edge of the Navmesh? Essentially the character would stay X units away from the edge of the Navmesh. For some reference, I’ll explain my use case: I have two characters walking side-by-side having a conversation. When they round the first corner their paths merge and they overlap. Continuing on top of each other instead of separated. -maybe it would work best if the actors were aware of each other and able to avoid collision? I’m not sure.
I hope to not be overwhelming -these are just the solutions I had considered. Thanks for the great support.
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