To have complete control of the speed, it is best to not use Follow Path, but rather Animate On Path clip, within which you are able to custom animate the position the camera has on the path exactly and as such create slow in or slow outs accordingly.
With that said, for complex camera movements, I would instead rather suggest to simply animate the camera shots (from within the Shot Clip) with keyframes since that gives the most control. Keyframes will also show a “motion path” in the scene view similar to a “Path” so it is not that different and actually very easy to animate.
Please let me know if Animate On Path, or even keyframing Shot parameters (Position, Rotation, FieldOfView) works for you.
Thank you!
Hi. It doesn’t work for me because
when we put the camera shot on the Animate On Path we have a parameters that works from 0 to 1. We can’t stop the camera or slow down. Because “0” is the beginning of the patch and “1” is the end. That is, if I put a key in the middle of this curve and start to lower it closer to 0 (to make it slow down) camera starts to move backwards. Please explain in more detail how to make a stop of the camera in the middle of a long way by Animate On Path or anything else…
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