I am also using Slate 1.98 and LipSync version. By “stiching” I mean animating only one rig, but attaching other meshes to it by rewriting mesh renderer bone references. Basically they work like there were part of the same model from the begining. Can you send me your sample project? I’d like to look at your setup to find out what am I doing wrong. Also unity new package – runtime rigging – does not seem to work. Was it compatible before? I wanted to use it to handle custom IKs.
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