I am glad you like and use Slate. Your specific use case should be very possible since that use case was actually one consideration 🙂
When you say that “when the prefab is instantiated…runs without any camera angles” what exactly do you mean please?
– Is the prefab instantiated at the correct position/rotation and is it started by calling “cutscene.Play()” ? Please note that instantiated cutscenes do not play automatically.
– Is the instantiated cutscene actually doing anything (scrubber running), or is it only that the camera doesn’t work?
– Are the camera shots (of the instantiated cutscene) part of the prefab (so that reference is kept to those cameras)?
Any further details provided would be helpful 🙂
Let me know. Thanks.
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