I set both conditions above.
However, keyframes are well generated in the properties, but there is no change in the actual game scene.
I am proceeding with an alternative method once.
Other features are really great.
The combination with “lip sync pro”, multiple animation controls applied to one “actor”, combination with “play maker”, animation blending, real-time editing, and the ability to create without conflict with Unity are powerful.
It is the best asset beyond 5 stars.
Thank you for the idea and completeness of creating this asset.
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